Subscription service
Contents17
- Traditional subscriptions
- Modern subscriptions
- Automation
- Digital medium
- Anti-consumer signs
- Broader implications
- Subscription-based economy
- Redefinition of ownership
- OTA subscription paywall updates
- Making subscriptions hard to cancel
- Licenses as subscriptions
- Subscription inflation
- Examples of modern subscriptions
- TV/Film
- Gaming
- Software as a service
- References
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A subscription service is an ongoing transaction agreement between the customer and the company, where a user usually pays on a weekly, monthly, or yearly basis to receive the services provided by the company.
Traditional subscriptions
Traditionally a subscription service provides a physically tangible outcome, meaning some part of the process is not digitally automated. This includes product delivery services such as newspapers, comics, magazines, or meal-kit delivery services like HelloFresh. Another type of non-automated subscriptions are memberships to physical places or activities, like a sports club or an association. All these kinds of memberships are traditionally paid in cash, further reducing the possibility for digital automation.[citation needed - 1 Apr 2026]
Modern subscriptions
Automation
In the modern subscription landscape, the principal aspect of a subscription service is automation. This isn't inherently anti-consumer, but it raises some concerns. A company can for example, regardless of consumer expectations, tweak values to exert direct control over the service. This means that unlike making a human gardener or cleaner intentionally degrade the quality of their work, it is really easy to degrade the quality of an automated service.[citation needed - 1 Apr 2026]
Digital medium
Modern subscriptions provide a digital outcome, which makes it physically intangible. Usually these are digital alternatives to physical mediums like DVDs, CDs, newspapers, and magazines. This isn't inherently anti-consumer, due to digital formats being more flexible. However, if using an on-demand business model, it requires activation with forced-cloud, usually enforced with digital rights management, and this effectively gives up full ownership of the media to the service provider.
Anti-consumer signs
Signs to recognize anti-consumer subscriptions include:
- What the subscription provides are features on demand that are already built into the physical product.
- The subscription has multiple variants, usually called tiers, and if deployed with various dark patterns, create a fear of missing out in the consumer.
- When customer support is requested regarding the subscription, only an FAQ or chatbot is provided.
- The subscription provides the functionality that was previously free, a process known as enshittification.
Broader implications
Subscription-based economy
Subscription service revenue was estimated at "$3 trillion in 2024, up from estimates of around $2 trillion in 2023"[1]. Subscription services are becoming more prevalent. The replacement of permanent ownership with subscription services has some negative impacts that can harm consumer rights.[citation needed - 1 Apr 2026]
Redefinition of ownership
Instances of companies using the terms "ownership" and "own" when referring to subscription products and services have become prevalent. These instances are, at the bare minimum, misnomers: consumers do not own something if they have to pay a subscription to use it. The redefinition of language could be seen as a malicious attempt by companies to lessen the severity of the loss of ownership that consumers are now facing.[citation needed - 1 Apr 2026]
OTA subscription paywall updates
Companies like BMW paywall specific features on their cars that were once available without a subscription and advertised as a part of the original product that was purchased to get more money out of customers who may have bought the product for its feature lineup.[citation needed - 1 Apr 2026]
Making subscriptions hard to cancel
Memberships and sign-ups, such as those for gyms, which offer a service, make it very easy to sign up online, and then, in turn, make it very hard to cancel. Specific gyms may even require you to certify that you are mailing them, just so that you can cancel the service you signed up for online. Additionally, some services like Adobe will even penalize you for canceling early instead of waiting for the subscription to expire and choosing not to renew. This practice is mainly designed to make consumers feel that it's not worth their time and effort to cancel the subscription.[citation needed - 1 Apr 2026]
Licenses as subscriptions
A license grants rights to use a product or service.[2] Licenses differ from subscriptions in that they are permanent, whereas subscriptions are not. In addition, many companies choose to make temporary "licenses" last longer than subscriptions, as Adobe does.[3] Licenses may also apply to large groups of people, e.g., a student license granted to students for free. The concern here is that permanent licenses are being phased out using the retroactively amended purchase strategy, as Adobe has done, possibly because subscriptions are more profitable. The term "license" is likely vulnerable to redefinition, as ownership is.[citation needed - 1 Apr 2026]
Subscription inflation
Subscription inflation occurs when companies increase subscription prices, often arbitrarily. This practice has been seen with Netflix subscriptions, where in 2025 "the standard monthly subscription without advertisements will climb from $15.49 to $17.99, and a standard monthly subscription with ads will increase one dollar to $7.99, Netflix said.[4] Subscription inflation need not be done to recoup lost revenue, as this Netflix subscription price increase actually occurred after a year of "a stellar earnings report" [4], meaning that Netflix has the resources to improve its service without raising prices. Subscription inflation has been and will continue to be used solely to raise company profits by forcing consumers to pay more for what may be an inferior service.[citation needed - 1 Apr 2026]
Examples of modern subscriptions
TV/Film
Netflix
Netflix is a subclass of subscription service, known as a streaming service, where consumers have access to a library of TV shows and movies that persist on the platform for a limited time.
Gaming
- Main article: Games as a service
Game Pass
Game Pass, also known as Xbox Game Pass or Microsoft Game Pass, is a subscription service provided by Microsoft where, for a fee, consumers have open (but temporary) access to games on both Xbox and PC.
Nintendo Switch Online (NSO)
Nintendo Switch Online is a subscription service that offers features on previously available Nintendo platforms, such as online play and subscription-gated content that used to be one-time purchases, including their emulation library. Additionally, all DLC obtained freely via the service remains accessible only as long as the consumer continues to pay for the service.[5]
Software as a service
- Main article: Software as a service
References
- ↑ "100+ Subscription Statistics for 2025" - whop.com - accessed 2025-01-23 (Archived)
- ↑ "license" - oxfordlearnersdictionaries.com - accessed 2025-01-23 (Archived)
- ↑ "Adobe Buying Programs" - archive.org - archived 2025-01-23
- ↑ 4.0 4.1 "Netflix raises prices for all US plans. Here's what to know." - abcnews.go.com - accessed 2025-01-23 (Archived)
- ↑ https://www.nintendo.com/us/switch/online/nintendo-switch-online/expansion-pack/#dlc (Archived)