Stop Killing Games
Contents7
| Basic information | |
|---|---|
| Founded | 2024 |
| Legal Structure | |
| Industry | Video Games, Consumer Rights |
| Also known as | |
| Official website | https://www.stopkillinggames.com/ |
Stop Killing Games (SKG) is a campaign intended to spread awareness regarding publishers revoking licenses for consumers and removing game functionality so that they are no longer in a playable state. The campaign was announced on 2 April 2024 by Accursed Farms, better known as Ross W. Scott, an American YouTuber and consumer activist who is best known for his Freeman's Mind series.
Campaign history
On 2 April 2024, Accursed Farms posted the video "The largest campaign ever to stop publishers destroying games".[1] In the video, Ross Scott explains the issue with modern gaming, where video game publishers often take advantage of laws.
Ross W. Scott has a history of advocating for game preservation and decrying what he calls "war on ownership" for over 12 years.[2]
UK Parliament petition
On 16 April 2024, a UK Parliament petition titled "Require videogame publishers to keep games they have sold in a working state"[3] began collecting signatures. The petition intended to create laws to prevent publishers from removing the ability to play games after purchase. The UK government answered on 2 May 2024, but the petitions committee requested Government to revise their response. The Government declined to do so. The petition was subsequently closed on 30 May 2024 due to the UK general elections,[3] preventing further signatures. It reached 27,341 signatures and was originally scheduled to close on 16 October 2024.[4]
On 14 January 2025, Lewis Evans created a petition titled "Prohibit publishers irrevocably disabling video games they have already sold"[5] closely following the prematurely closed petition in 2024. It is yet to receive a government response and is due for one on January 30. Ross Scott published a video listing the events of the original petition, the government response and the creation of new petition.[6]
On 3 February 2025, the UK Government responded to the Petition, "There are no plans to amend UK consumer law on disabling video games. Those selling games must comply with existing requirements in consumer law, and we will continue to monitor this issue."[5] As of 2 July 2025, the petition reached the goal of 100,000 signatures to be considered for debate in the UK Parliament.
The Petition was debated by Parliament on 3 November 2025. The Parliamentary Under-Secretary of State for Culture, Media and Sport, Stephanie Peacock, was the last speaker and provided the Government's position on the matter. The debate was adjourned without the Government having made any material changes from its view previously stated in February.[5][7]
European Citizens' Initiative
On 19 June 2024, "Stop Destroying Videogames" was registered as a European Citizens' Initiative by Daniel Ondruska.[8] A month and a half later, on 31 July 2024, the initiative began collecting signatures. Accursed Farms posted the video "Europeans can save gaming!" later the same day, encouraging European citizens to sign the initiative.[9]
About a week later, Thor of Pirate Software published a video covering SKG, with the intent to negatively criticize SKG.[10] Ross from Accursed Farms attempted to contact Thor about having false assumptions of the campaign's objectives. Ross cited Pirate Software's video as the primary cause for signatures drying up on the European Citizens' Initiative petition. Ross stated that they did not initially make a response video directed at Thor, because "it might look like drama farming" for the campaign, but when the deadline started drawing near, Ross went through with making a response on 23 June 2025, as a last-ditch effort to save the campaign.[11]
For a European citizens' initiative to be valid, it must obtain at least one million valid signatures and meet the minimum thresholds in at least seven European Union countries. The deadline of the initiative was on 31 July 2025. By 25 June 2025, it had reached over 500,000 signatures, and finally met its goal of 1,000,000 on 3 July 2025.[12]
The collection of signatures ended 1 August 2025, with a total of 1,448,270 and 24 out of 27 state members crossing the minimum thresholds. In the following three months, the signatures will be verified and validated by all state members.
In an announcement from the initiative campaigners on 24 January 2026, the final count of verified signatures was 1,294,188.[13]
Industry push back
On 4 July 2025, one day after the campaign reached 1,000,000 signatures, Video Games Europe, an industry lobby group, released an statement on Stop Killing Games[14] on their website and published a five-page position paper[15] against the campaign where it outlined perceived problems seen by the industry even though some of those perceived problems were already clarified by the lengthy FAQ section provided by the campaign.
Video Games Europe response was not only unsurprising but also expected since their board is composed from major publishers like Electronic Arts, Ubisoft, Nintendo, Microsoft and Sony, who see no problem in how the industry works today.
On 10 July 2025, Ubisoft's CEO, Yves Guillemot commented on the campaign during an investor meeting:
"We provide a service, but nothing is written in stone, and at some point the service may be discontinued. Nothing is eternal. And we do our best to make sure things go well for our players and buyers, because obviously support for old games cannot last forever."
On 21 July 2025, Ross Scott uploaded a video showcasing serious accusations made against the European initiative from an anonymous source.[16] The accusations were relayed by the European Commission to Ross Scott and are:
1. False "No Funding" Declaration
2. Systematic Concealment of Major Contribution
In the video Ross demonstrated how the accusations had no ground to stand on, and the process of communication that happened with the European Commission to verify the correctness of the campaign before it even began in July 2024. The document with the accusations can be found here.[17]
The European Commission hasn't moved against or in favor of the accused yet as of 10 November 2025.
Video game preservation
- Main article: Video game preservation
There are also efforts to restore older games, or to allow the gaming community to have access to the source code of the games themselves. In 2025, there were several developments by major publishers, such as Valve and EA. Valve released the source code of Team Fortress 2 in February.[18][19] EA released the source code of classic command and conquer titles, also in February 2025.
See Also
References
- ↑ @Accursed_Farms (2 Apr 2024). "The largest campaign ever to stop publishers destroying games". YouTube. Archived from the original on 12 Nov 2024. Retrieved 10 Nov 2025.
- ↑ @therealmrglanet2127 (12 May 2025). "Stop Killing Games: A History". YouTube. Retrieved 10 Nov 2025.
{{cite web}}: CS1 maint: numeric names: authors list (link) - ↑ 3.0 3.1 "Require videogame publishers to keep games they have sold in a working state". UK Parliament Petitions. Dec 2023. Archived from the original on 14 Nov 2024. Retrieved 10 Nov 2025.
- ↑ Batchelor, James (15 May 2024). "UK government responds to Stop Killing Games campaign". GamesIndustry. Archived from the original on 15 May 2024. Retrieved 10 Nov 2025.
- ↑ 5.0 5.1 5.2 Evans, Lewis (14 Jan 2025). "Prohibit publishers irrevocably disabling video games they have already sold". UK Parliament Petitions. Archived from the original on 14 Jan 2025. Retrieved 10 Nov 2025.
- ↑ @Accursed_Farms (14 Jan 2025). "Stop Killing Games: UK Edition". YouTube. Archived from the original on 2 Feb 2026. Retrieved 10 Nov 2025.
- ↑ Warren, Mark (3 Nov 2025). "Stop Killing Games' UK petition has been debated in parliament: "The law works, but companies may need to communicate better"". Rock Paper Shotgun. Archived from the original on 11 Nov 2025. Retrieved 10 Nov 2025.
- ↑ Ondruska, Daniel (19 Jun 2024). "Stop Destroying Videogames". European Citizens' Initiative. Archived from the original on 19 Jun 2024. Retrieved 10 Nov 2025.
- ↑ @Accursed_Farms (31 Jul 2024). "Europeans can save gaming!". YouTube. Archived from the original on 31 Jul 2024. Retrieved 10 Nov 2025.
- ↑ @PirateSoftware (6 Aug 2024). "Stop Killing Games". YouTube. Archived from the original on 6 Aug 2024. Retrieved 10 Nov 2025.
- ↑ @Accursed_Farms (23 Jun 2025). "The end of Stop Killing Games". YouTube. Archived from the original on 23 Jun 2025. Retrieved 10 Nov 2025.
- ↑ "Stop Destroying Videogames". European Union Online Collection System. Archived from the original on 3 Jul 2025. Retrieved 10 Nov 2025.
- ↑ Mr_Presidentle (24 Jan 2026). "Stop Killing Games: Final Count of Verified Signatures of the European Citizens Initiative". Reddit. Archived from the original on 26 Jan 2026. Retrieved 25 Jan 2026.
- ↑ "Statement on Stop Killing Games". Videogames Europe. 4 Jul 2025. Archived from the original on 4 Jul 2025. Retrieved 10 Nov 2025.
- ↑ "Why providing continued support do not work for all games" (PDF). Videogames Europe. 4 Jul 2025. Archived from the original (PDF) on 4 Jul 2025. Retrieved 9 Jul 2025.
- ↑ @Accursed_Farms (21 Jul 2025). "The industry filed false claims against the "Stop Killing Games" initiative". YouTube. Archived from the original on 21 Jul 2025. Retrieved 10 Nov 2025.
- ↑ "250711SDVG_Complaint-1 .pdf" (PDF). MEGA. 21 Jul 2025. Archived from the original on 18 Sep 2025. Retrieved 10 Nov 2025.
- ↑ "The TF2 SDK has arrived!". Team Fortress. 18 Feb 2025. Archived from the original on 18 Feb 2025. Retrieved 10 Mar 2025.
- ↑ "Valve Releases Team Fortress 2 Source Code, Now open to Modders". BitSkins. 21 Feb 2025. Archived from the original on 10 Mar 2025. Retrieved 10 Mar 2025.