Electronic Arts
Contents15
| Basic information | |
|---|---|
| Founded | 1982 |
| Legal Structure | Public |
| Industry | Video Games |
| Also known as | |
| Official website | https://ea.com/ |
Electronic Arts (EA) is a former video-game developer and now publisher founded in 1982 by Trip Hawkins. It is well known for its simulator titles under the Sim series (The Sims, SimCity, MySims, etc.), titles published under its EA Sports division (Madden, FIFA, etc.), and its Battlefield series.
EA has received criticism for its reliance on microtransactions, its focus on downloadable content (DLC), and other business practices that both consumers and the media perceive as excessively unfavorable predatory and anti-consumer.
Consumer impact summary
- User freedom: limited; removed capability to play games on 32-bit systems via Origin, extensive abuse of DRM (SecuROM, Denuvo), monopolization of game genres, orphaned content/game licenses, and more.
- User privacy: questionable; uses kernel-level anti-cheat in many games,[1] DRM abuse, considerations for advertisements in games.[2]
- Business model: Game sales, microtransactions, DLC, NFTs[3]
- Market competition: Extensive; Nintendo, Microsoft/Xbox, Ubisoft, Valve
EA has released the source code of older Command & Conquer games in 2025. However, the company continues to have a history of little to no consumer rights.
Incidents
Origin shutdown
On April 17, 2025, EA shut down the Origin client,[4] which was the last option for 32-bit hardware owners to run EA-published titles. While most consumers have switched to 64-bit hardware, the discontinued support for 32-bit hardware signifies that vintage enthusiasts, tech historians, and others users of 32-bit hardware are unable to either install or play the games they have purchased, unless they upgrade to 64-bit hardware.
Lootboxes
Multiple games published by EA in recent years have garnered significant controversy over what is essentially legal gambling. This is most commonly seen in EA sports titles and their "Ultimate Team" modes, which has players using in-game currency that can be purchased with real-world money to buy card packs, in order to potentially get high-value player cards. This monetization method, considered by many to be "predatory", most notably introduced controversy within the modern release of Star Wars Battlefront 2, wherein the most powerful character in-game, Darth Vader, could only be obtained through this lootbox system.[5][6][7] It was not until several weeks after the backlash that EA would tone down these lootboxes by changing loot pools.[8][9] Lootboxes remained within the title until Disney directly instructed EA to stop because of gambling concerns.[10]
DRM
EA holds the record for most pirated game with the title Spore, which was directly because of EA's use of SecuROM, and was one of the earlier known titles to introduce always-online digital rights management (DRM).[11] Some releases of Mass Effect also used SecuROM, and would instill excessive limits, such as a three-install limit that both could not be refunded by uninstalling and could only be increased through customer-service calls, and a recurring-validation system that required that the game have its activation code run every 10 days.[12] While its use of SecuROM died off in the mid-2010s, the company merely switched to DRM that has been far worse for consumers, Denuvo. One significant EA title that has used this DRM is Star Wars: Jedi Survivor.x
Spore
Spore retains a historical 1.7+ million pirated copies,[13][14] directly related to EA's use of SecuROM.[11] In more recent years, Spore's server access was locked down to EA accounts,[15] mostly because of free Steam key exploit. This has led to various problems for legitimate consumers who wanted to play the iconic game and its sibling Darkspore, since according to guides,[15] users could only have a singular install of the game on any device, were required to have an EA account (see also Forced account) using an alphanumeric password, and needed a CD key to redeem on the user's EA account. (Archived)[16] This has brought concern among the community, leading to community-developed tools to circumvent these server problems.[17]
License exclusivity
With various intellectual properties, from Star Wars[18] to the NFL, EA has created an artificial monopoly over large genres and major IP of the industry. Its exclusive licenses with various football organizations, such as the AFL and NFL, has resulted in an antitrust lawsuit against it.[19] This lawsuit ended in a $600K settlement, but did not resolve the primary problems caused by EA's exclusive deals.[20][21] NCAA players brought additional lawsuits against EA, alleging that it was not authorized to use their likeness in its games. These suits were also settled out of court.[22][23]
Buyouts and closures
In order for EA to hold its high position, it has been known to buy out its competition.[24] Often, this has led to the detriment of the companies they buy out,[25] and by extension, the media which they release. A historical example, Westwood Studios, which pioneered the RTS genre with the Command & Conquer series, was shut down about five years after its purchase by EA, and its notable franchise was left abandoned years later, with entries either delisted or broken after GameSpy-based DRM were broken circa 2014.[26] While its habit of buying and closing studios has thinned since 2008, it similarly closed Visceral Games, the developer of Dead Space, in 2017.[27]
Switching to in-house kernel-level anti-cheat after purchase
EA has implemented a change to the anti-cheat of several games after release including: EA SPORTS WRC, Plants vs. Zombies Garden Warfare 2, Battlefield 2042, Battlefield V, and Battlefield 1. This change breaks the ability to play the game, even after purchase, on older Windows versions and alternative operating systems to Windows including Linux and SteamOS. EA refuses to give you a refund for these games.
Shutting down Anthem
- Main article: Anthem server shutdown
On 3 July, 2025, EA announced that the Anthem servers would be sunset on 12 January, 2026. Since the game was designed to require connection to the Anthem servers, the game would become unplayable following the shutdown of the servers. According to the terms of service that all consumers must agree to in order to play the game, this action by EA to revoke the purchase from the consumer is legal and permissible so long as 30 days notice was provided.[28]
On 12 January, 2026, the servers were shut down to the dismay of many.[29]
Battlefield 6
- Main article: EA requires open beta players of battlefield 6 to change their motherboard bios settings
The open beta of Battlefield 6 imposes strict requirements on the computer hardware people use to play the game, which caused discontent among the player base.
The Sims 4 Maker Program
On March 3rd 2026, EA announced The Sims Maker Program[30], allowing independent custom content creators to publish and sell their works through The Sims 4 Marketplace. With this change, the company introduced microtransactions into the game, and the actual creators make only 30% of revenue, remaining 70% going into EA. At the same time, their official mod policy[31] (presumably for unaffiliated creators) mandates that "Mods must be non-commercial and distributed free of charge".
Positive incidents
Release of Command & Conquer source code (2025)
In February 2025, EA worked with C&C community members to open source four Command & Conquer games under the GPLv3 license, in a move widely celebrated by the gaming community.[32][33] Despite this good measure, the only content available to consumers via these repositories is exclusively the code, and the only way to compile the source code continues to require ownership of a copy of the respective Command & Conquer in order to supply any assets. If any entry in the series were to be delisted again, their respective source code repository is rendered moot for anyone who did not already hold a license.
References
- ↑ SEgopher (Sep 15, 2022). "The insanity of EA's anti-cheat system by a Kernel Dev". Reddit. Archived from the original on 3 Aug 2025. Retrieved Jun 1, 2025.
- ↑ Hollister, Sean (May 10, 2024). "EA is prototyping in-game ads even as we speak". The Verge. Archived from the original on 24 Jan 2026. Retrieved Jun 1, 2025.
- ↑ Colp, Tyler (Nov 3, 2021). "EA calls NFT and blockchain games 'the future of our industry'". PC Gamer. Archived from the original on 16 Jan 2026. Retrieved Jun 1, 2025.
- ↑ Nelson, Will. "EA is ditching Origin, which means you could lose access to your games". PCGamesN. Archived from the original on 21 Nov 2025. Retrieved 31 Mar 2025.
- ↑ Dingman, Hayden (10 Oct 2017). "How loot boxes are turning full-priced PC games into pay-to-win games of chance". PCWorld. Archived from the original on 22 Jan 2026. Retrieved 31 Mar 2025.
- ↑ Purchese, Robert (10 Oct 2017). "Star Wars Battlefront 2 has a loot crate problem". Robert Purchese. Archived from the original on 13 Nov 2025. Retrieved 31 Mar 2025.
- ↑ Fahey, Rob (13 Oct 2017). "Thinking outside the loot box". Games Industry. Archived from the original on 6 Feb 2026. Retrieved 31 Mar 2025.
- ↑ Machkovech, Sam (1 Nov 2017). "Star Wars: Battlefront II changes its loot box plans… but is it enough?". ArsTechnica. Archived from the original on 13 Nov 2025. Retrieved 31 Mar 2025.
- ↑ O'Connor, James (13 Oct 2017). "After beta controversy, DICE has better clarified the 'loot crate' and progression systems in Star Wars Battlefront 2". VG247. Archived from the original on 5 Sep 2025. Retrieved 31 Mar 2025.
- ↑ Needleman, Sarah E.; Fritz, Ben (17 Nov 2017). "Electronic Arts Pulls Microtransactions From 'Star Wars Battlefront II' After Fan Backlash". The Wall Street Journal. Archived from the original on 28 Dec 2025. Retrieved 31 Mar 2025.
- ↑ 11.0 11.1 Modern Vintage Gamer (25 Nov 2019). "SecuROM - The PC CD-ROM DRM that broke games | MVG". YouTube. Archived from the original on 17 Feb 2026. Retrieved 31 Mar 2025.
- ↑ Chalk, Andy (8 May 2008). "Mass Effect, Spore To Use Recurring Validation". The Escapist. Archived from the original on 2 Dec 2025. Retrieved 31 Mar 2025.
- ↑ Molina, Andres (21 Jun 2024). "How many times was Spore pirated?". ncesc.com. Archived from the original on 14 Apr 2025. Retrieved 31 Mar 2025.
- ↑ Van der Sar, Ernesto (13 Sep 2008). "Spore: Most Pirated Game Ever Thanks to DRM". TorrentFreak. Archived from the original on 30 Jan 2026. Retrieved 31 Mar 2025.
- ↑ 15.0 15.1 How to Connect to Spore Servers (Steam/GOG/EA App) (Archived)
- ↑ Spore - How to get access to online features (Archived)
- ↑ Spore Community Hub (Archived)
- ↑ Dolen, Rob (15 Jan 2021). "EA No Longer Has Exclusive Rights to Star Wars, But Is It Too Late?". Game Rant. Archived from the original on 24 Oct 2025. Retrieved 31 Mar 2025.
- ↑ https://web.archive.org/web/20110510050257/http://www.aolcdn.com/tmz_documents/0611_nfl_ea_wm.pdf
- ↑ Kuchera, Ben (13 Jun 2008). "Lawsuit flags EA for illegal procedure on football monopoly". ArsTechnica. Archived from the original on 27 Dec 2025. Retrieved 31 Mar 2025.
- ↑ Kravets, David (28 Jun 2016). "EA punts, gives $600k to former football star in Madden NFL rights flap". ArsTechnica. Archived from the original on 8 Feb 2026. Retrieved 31 Mar 2025.
- ↑ Eder, Steve (26 Sep 2016). "E.A. Sports Settles Lawsuit With College Athletes". The New York Times. Archived from the original on 21 Dec 2025. Retrieved 31 Mar 2025.
- ↑ http://www.cbssports.com/collegefootball/writer/dennis-dodd/23859858/ea-sports-settles-likeness-suits-thousands-of-current-former-players-eligible-for-money (Archived)
- ↑ Stebbins, Samuel; Comen, Evan; Sauter, Michael B.; Stockdale, Charles (1 Feb 2018). "Bad reputation: America's Top 20 most-hated companies". Usa Today. Archived from the original on 30 Dec 2019. Retrieved 31 Mar 2025.
- ↑ Hsu, Tiffany (4 Apr 2012). "Electronic Arts: 'Worst company in America'? Consumerist says yes". Los Angeles Times. Archived from the original on 27 Dec 2025. Retrieved 31 Mar 2025.
- ↑ Maiberg, Emanuel (8 Apr 2014). "Reddit compiles terrifying list of games affected by GameSpy shutdown". PCGamer. Archived from the original on 13 Dec 2025. Retrieved 31 Mar 2025.
- ↑ Fingas, Jon (18 Oct 2017). "EA shuts down the studio behind 'Dead Space'". endgadget. Archived from the original on 3 Oct 2025. Retrieved 31 Mar 2025.
- ↑ "ELECTRONIC ARTS USER AGREEMENT". tos.ea.com. Archived from the original on 18 Jan 2026. Retrieved 2025-08-16.
- ↑ Shepard, Kenneth (2026-01-13). "7 Years Later, BioWare's Anthem Is Dead But It'll Never Be Forgotten". Kotaku. Archived from the original on 14 Jan 2026. Retrieved 2026-01-14.
- ↑ "The Sims Maker Program". EA.com. 2026-03-03. Archived from the original on 2026-03-10. Retrieved 2026-03-14.
- ↑ "The Sims 4 Policy on Mods". EA.com. 2025-11-25. Archived from the original on 2026-03-10. Retrieved 2026-03-14.
- ↑ "EA Open Sources Command and Conquer: Red Alert, along with other games". HackerNews. Feb 2025. Archived from the original on 8 Jul 2025. Retrieved 31 Mar 2025.
- ↑ Rudra, Sourav (28 Feb 2025). "Unbelievable! EA Open Sources 4 Command & Conquer Games". It's FOSS News. Archived from the original on 11 Aug 2025. Retrieved 31 Mar 2025.